Civ Mods For Mac



There are loads of updates in Civ6 well worth exploring. Like the introduction of city districts, the separation of the tech and civics trees, and balances to win conditions.

As if that’s not reason enough, the modding community has been hard at work to give us a whole pool of new content to discover.

Just taking a look at the Steam Workshop for Civ 6, there are already 3,000+ mods available. That’s massive!

I don't have a link, but if you search 'civilization 5 download mods for mac' you might be able to find it. 1 point 4 years ago. I've put the unzipped files into the MODS file for the Civ App. Mod for Civilization 4: Beyond the Sword; Over 130 new techs across every era. All techs have voice acting. 21 new civics, 3 for each category. 'Old' civics are also reworked, in many cases completely so.

Installing Mods on Civ5 for Mac Asking for a friend EarlFanning, Nov 15, 2016 #1. Joined: Nov 14, 2008 Messages: 105. Mods are enabled already in Mac Civ 6. Auto-installation of mods from Steam is not yet available on Windows, either. Borad, Nov 16, 2016 #2. Siptah Eternal Chieftain. In particular, the 'Rhye's of Civilization' mod now works. As a side effect, network games will not work with previous versions. Multiplayer games between PowerPC Macs running Mac OS X 10.3.x.

No need to waste time digging through that, as I’ve already compiled a list of what I think has to be the best mods for the game. Check ‘em out!

35. Quick Start (Linux, Mac, Windows)

Probably one of the first things you’ll notice during your initial runs of the game is that there are so many intro screens.

Not only are there a lot, but you have to wait through them every time the game starts.

This seems to be common for most 2K games and most of the time you’ll find yourself spamming the enter or escape buttons just to skip through them.

Well from now on you can get right to the main menu with the Quick Start mod.

All it does is skip the EULA agreement and all the intro screens so you can get to playing much quicker.

34. Civ6 Environment Skin: Sid Meier’s Civilization V

The next thing you’ll notice is that much has changed in terms of the overall look and feel of the game.

I’m not sure why, but Firaxis Games decided to go for a completely different approach, making everything brighter and more cartoonish.

Some people still prefer the more realistic graphic style of previous Civilization games.

Whichever way you prefer to play, the Environment Skin: Sid Meier’s Civilization V gives you the option to alter Civ6’s appearance closer to that of Civ5.

Not only does it make changes to saturation and color tones, but there’s even added clutter and texture details to make everything look & feel more realistic.

On top of all of that, the mod was actually created by an art director at Firaxis. No need to worry about setting your expectations too high for this one.

33. Vibrant Waters (Prettier Water Textures)

Another little visual detail that the community improved on are the water textures.

Bodies of water in Civilization have always looked like they were just filled with a dark blue tint. Civ6 is no different. But this has been addressed by one of the community’s most well-known modders.

The Vibrant Waters mod by p0kiehl changes water textures for rivers, lakes, oases…well pretty much all bodies of water in the game.

It gives all in-game water much more texture and color, even making it feel like it glistens in the sunlight.

32. Tsunami Waves

If you want to improve the water graphics of the game even more, look no further!

With Tsunami Waves, p0kiehl takes his Vibrant Waters mod even further. You can now see animations of giant ocean waves crashing against coasts and cliffs.

A seemingly minor upgrade, but gives the game a much more epic and immersive feel.

As with Vibrant Waves, the lightweight design of Tsunami Waves will appeal even to users of lower-end PC’s as it shouldn’t have a huge impact on performance.

31. R.E.D. Modpack

Another staple on most Civilization mod lists: the R.E.D. Modpack by Gedemon.

Many fans who played through Civ5 have used this one, and haven’t turned back since. This was also one of the first mods most of those players were waiting for after the release of Civ6.

If you also dislike the unit scaling in the game, check this one out.

It basically makes units look smaller overall, but makes different units easier to differentiate based on size as well.

If you’re using other mods that affect units, no need to worry. There are multiple compatibility packs for the R.E.D. Modpack as well.

It shouldn’t be difficult to find one depending on what version of the game you’re playing, or which other mods you’re running alongside this one.

30. Community Quick User Interface(CQUI)

In city building/simulation games, finding the information that you’re looking for can get quite tedious. Especially with games at the scale of Civ6.

As you progress through and increase your civilization’s size, you naturally have to manage more and more aspects of your population.

There are already multiple UI mods to make things a bit easier. But the biggest would have to be CQUI.

CQUI is a complete UI overhaul focused on player convenience. Changing tons of menu screens, lists, even adding a few menus as well. All the changes made are geared towards making everything you need, just plain easier to find.

A great all-in-one fix in terms of UI improvement, especially because it already integrates most of the UI changes coming up in this list.

For those who find it too much, though, you may find that the next few entries suit you better.

29. Sukritact’s Simple UI Adjustments

If you’re not looking to overhaul the UI completely, or if you prefer not to have some of the updates from CQUI, this one might be exactly what you’re looking for.

Making simple quality of life changes to the UI, the mod takes a more simplistic approach. Instead of changing the UI entirely, Sukritact wanted to make use of what’s already there and make it better.

Not only is information easier to read, but there are a number of additional features too. Hovering over city banners, for example, will show tiles being worked on, next border growth, and city yields.

There are even some functionality features added. For example, you can now enter the Civilopedia menu with a quick right-click on buildings, districts, and wonders.

28. Better Trade Screen

This next one has already been integrated into CQUI, but also available as standalone mods as well.

This makes for more options in terms of customization so you can get what you’re looking for. The Better Trade Screen mod makes several improvements to the game’s trading menus.

You can now sort routes based on yields, with a complex multilevel sorting feature that allows you to easily find exact trade routes too.

There are also additional filters for you to maximize, trade route trackers, and automations to make your life so much easier.

27. Better Report Screen (UI)

Here’s another quality of life mod that makes huge improvements to your report screen.

Additional tabs for policies and city-states make it much easier to micromanage. You’ll have a quick view of how active policies and city-states impact yields, along with sorting tools for each tab.

All of this makes it easier to navigate towards what you need.

There’s so much here that you didn’t even know you needed! But you won’t want to play without this once you’ve tried it.

26. More Lenses

More Lenses is another great addition to improve the overall ease-of-use of the game’s many menus.

Lenses are a quick & easy way of getting a macro view of what’s going on in your empire. More Lenses does exactly what it implies: adds more lenses for you to use.

You now have lenses specifically for builders, archaeologists, barbarians, resources, wonders, scouts, and naturalists.

I won’t go through each and every one. But I’m sure you’ll eventually find each of them useful down the line.

As examples though, the builder lense highlights all unimproved resources, hills, and removable features. And the resource lense, on the other hand, highlights resources on the map based on their category.

25. Tactical Camera by Tom Illar

Here’s a common area for improvement with most city building games: camera movement.

There always comes a point where you want to zoom out a bit more to easily see what’s going on. The opposite may apply as well, where you’d prefer to get closer to the action or to find specific details within your empire.

Tactical Camera (also know as KinetiKam) makes this possible.

A simple fix that increases both zoom in and zoom out capabilities in Civ6.

What’s great about this version is that you can even manually set the max limit for zooming out.

24. Radial Measuring Tool

A huge part of city builders is…well…building cities.

Building placement is especially important in games like Civilization, as certain effects have a specific area that it applies to.

This is made even more significant in Civ6 with the new addition of city districts, also having a specific area of effect.

That being said, you’d think there would be a simpler way to see the reach of wonder or city district’s effects. Unfortunately the only choice you have is to manually count each tile to determine how far apart your buildings can actually be.

Obviously, this can get tedious fairly quickly. Lucky for us the Radial Measuring Tool fixes that.

With this simple mod you now have a quick visual representation of effect distances. This is sure to save you loads of time when deciding where to build that shiny new wonder.

23. Current Time of Day

Taking a break from the utility mods, here’s a fun little mod that is absolutely useless in terms of gameplay.

All it does is adds a script that automatically checks your PC’s current time every minute. It then adjusts the time of day in-game to match that.

Don’t get me wrong, it might sound uninteresting at first. But it’s a pretty cool feature to have for some playthroughs.

Especially if you’re playing for hours on end, it gives the game a certain sense of realism as what you see on your screen somehow matches what’s outside your window.

If you’re just looking to have some fun with Civ6, this one’s pretty cool.

22. Policy Change Reminder

Going back to the more serious stuff, it’s easy to get lost in the multitude of tasks Civ6 gives you. I mean you’re building an empire here. That must mean you have tons of things to look after, right?

With so much going on at any given time, it’s easy to overlook certain things that could potentially have a big impact on the future of your civilization.

If policy change is one of those things, this is a mod for you.

All it does is remind you when changing policies would be possible before ending a turn. If you’ve already made changes to the policy cards, it will no longer prompt.

Simple enough. But could be very useful down the line.

21. Better Civilization Icons

Civ fans are constantly looking to add realism to the game, given the historical content.

Civ

Better Civilization Icons is a simple way to add more historical accuracy to the game. If you’re not satisfied with the civilization icons in the game, like modder janboruta was, this is worth installing.

He swapped out certain icons for more accurate ones, like the bull in the Spain icon.

He even changed some icons making them more aesthetically pleasing.

If you’re looking for more variation in terms of visuals, this is a cool one that does make a difference.

20. Unique District Icons

Another icon upgrade mod, but this time the changes are much more useful.

With the introduction of city districts in Civ6, Civilization fans have a new mechanic to dive into.

There’s not much consideration for the visual learners, however, as some districts (though unique to certain civilizations) share the same icons as basic districts.

This mod solves that. Changing the icons of all unique districts so they’re easier to distinguish.

To make it even more intuitive, the color schemes have been maintained so as to avoid mixing them up.

19. Real Great People (UI)

To further improve on the historical realism of the game, modder Infixo gives us Real Great People.

The mod replaces all 179 icons for great people with actual portraits of them. Cool right?

Instead of the cartoonish icons signifying the person’s achievements, you’ll have photos of their actual faces.

To be clear, the mod doesn’t add any new great people to the game. It only works with what’s already there, so gameplay will not be affected.

A great yet simple way to add a charming custom style.

18. Mappa Mundi

Now one other way to add variation to the game is with Mappa Mundi.

While there is an additional feature of the Gathering Storm expansion that adds labels for geographic landmarks on the map, there still wasn’t much variation because the options were limited.

Mappa Mundi improves on that by adding over 15,000 unique names to mountains, rivers, and volcanoes(among other natural landmarks).

Names are actually based on real-world locations, which completely enhances the realism of the game.

You’d be surprised at how exciting this mod can make rediscovering the lands.

17. Immersive Dialogue

Even dialogue gets an upgrade from the community with Immersive Dialogue by Cmdr Sheploo.

He wanted to make the dialogue more unique. Not only that, but he wanted to make it more realistic as well.

By replacing most of the non-spoken dialogue in the game, he was able to capture how certain leaders actually spoke for a more realistic experience.

Text dialogue in Civ6 may have been something you just breezed through in the past. But with Immersive Dialogue you’re going to want to read through everything.

16. PerfectWorld6

Yet one more staple of most Civilization mods lists, PerfectWorld by p0kiehl is also available for Civ6.

PerfectWorld6 is a world generation tool that makes terrain much more realistic.

Climate is simulated based from geostrophic and monsoon weather patterns, and hydrology based on elevation and rainfall amount.

As with the previous version for Civ5, one of the standout features of this mod is that rivers and other bodies of water actually follow more realistic drainage paths based on elevation.

The changes in terrain will also make for a fresh experience too. It’s really a wonderful addition to the game, especially for veterans of the series.

15. Yet (not) Another Maps Pack

Also known as YnAMP, this is probably the biggest map you can get for Civ6.

It is literally the largest option as it includes different picks of map sizes from Enormous, Giant, and Ludicrous. This is great for players who find the default maps too small.

Not only that, but this is packed with additional features as well. One of the more interesting is the accuracy change, which is reflected in what modder Gedemon calls “True Start Location” or TSL.

Civilizations are now assigned start locations that are historically accurate. Not only that, but resources only spawn in geographically accurate locations as well.

All of this combined make for what is probably the only Earth map you should be playing on.

14. Tomatekh’s Historical Religions

With the introduction of religions in the Civ5 expansion God & Kings, Civ6 looks to build on that gameplay mechanic. Even adding a win condition for converting the world to your religion.

With that, a great way to add both new content and historical realism to the game is through Tomatekh’s Historical Religions.

The mod adds tons of historical, pre-modern, and indigenous religions for you to discover. Plus is assigns appropriate religions to leaders who previously did not have religious preference.

13. Great Blue Hole

We would all love some more discoverable wonders.

Civ6 already includes 31 historical wonders, but it’s always fun to have a little more. At least these two modders thought so, both known for creating some of the most interesting wonder mods for Civ6.

Starting off with three of the best mods from Sukritact, the first being the Great Blue Hole.

The Great Blue Hole is a giant marine sinkhole just off the coast of Belize. Discovering the Great Blue Hole in-game provides +3 Food, +2 Production, and +2 Gold bonuses.

On top of that, you get a +1 Culture bonus for fishing boats within 4 tiles of the wonder, regardless of ownership.

12. Fuji

This time we’re taken to one of the most recognizable landmarks, not only in Asia but across the world.

With this mod you’ll be able to be able to discover the tallest mountain in Japan, Mount Fuji. Known the world over as it’s commonly depicted in mainstream media as a national symbol of the country.

Sukritact’s texture for Mount Fuji looks amazing as well, with its signature snow-covered peak surrounded by clouds.

Bonuses include +2 Great Person points for nearby districts, increasing to +4 if the district is on volcanic soil. The mod is somewhat realistic as well, as there is a possibility of eruption which will cause lower yields.

11. Grand Canyon

Last of Sukritact’s wonders is another landmark that is most likely familiar to most: The Grand Canyon.

Just as in the real world, you can look in awe at the geological marvel. The largest among the mentioned wonders from Sukritact, taking 3 tiles! This mod reflects the scale of the actual canyon in Arizona.

The Grand Canyon provides +1 Food and +1 Culture to nearby tiles. The wonder also evolves once you reach the Industrial Era, where cities gain +4 Tourism for each tile owned.

It acts as a source of fresh water as well.

10. Tower Bridge (World Wonder)

Another modder known for his wonder mods, Deliverator23 gives us tons of beautiful textures of historic landmarks that add a whole new sense of realism to the game.

Starting off is the iconic Tower Bridge from London. One of the most recognizable symbols of London, with its Victorian style towers and bridge spanning the River Thames.

The bridge in-game is completely passable to land units, but provides added benefits as with any other wonder. Bonuses include +8% Production in cities on Capital Continent, +8% Gold in cities not on Capital Continent, and gives +3 Coal per turn.

Now in addition to Big Ben, you can have Tower Bridge as well!

9. Leaning Tower of Pisa (World Wonder)

This time we’re taking a trip to one of Italy’s most famous tourist destinations: The Leaning Tower of Pisa.

The campanile of the city of Pisa known for the distinct leaning position can now be accessed in Civ6 as well.

The tower provides multiple benefits, mostly targeted at naval units and buildings.

Harbors receive +1.5 Gold from each adjacent district, while naval units trained in the city get a 25% combat experience bonus. Starting in the Modern Era, the tower also causes +100% Tourist pressure towards other civs.

8. Burj Khalifa (World Wonder)

Last wonder here from Deliverator23 is the famous Burj Khalifa from Dubai.

Mac

One of the more modern landmarks, the skyscraper was the tallest building in the world up until 2009.

Adding a modern touch to your Civ6 experience, the Burj Khalifa will be available once Plastics has been discovered.

And it makes sense then that the skyscraper provides +3 Oil, as well as gives +2 Culture for oil wells, oil rigs, and mines within a 9-tile radius.

Not only that, but it also gives a 15% Gold bonus in the city, and +1 Trade Route. On its own it produces +2 Gold and +4 Great Engineer points, making it a valuable wonder to have.

7. Keniisu’s North Pole Civilization

Now you may be on the opposite end of the spectrum here: tired of realism, looking for more of a break from reality in fact.

After all, that’s a common reason for gamers to dive into games yeah?

Well if you’re looking for some mindless fun, Keniisu’s North Pole Civilization is the mod for you.

If you haven’t guessed yet, the mod adds a playable civilization for the North Pole. Complete with unique abilities, units, buildings, and even its own agenda.

Playing as Santa really is fun at any time of the year.

6. To Hell With The Devil: Religious Units Fight Rock Bands

Civ6 introduces Rock Bands, a unit available in the Atomic Era dedicated to pursuing the win condition via Culture.

They do everything you’d expect a rock band to do, from releasing albums to performing in foreign venues, improving tourism through their music.

It’s already a fun new feature in itself. But leave it to the modding community to push what else can be done with it.

Which brings us here: To Hell With The Devil. A fun play on the Rock Band mechanic, giving them a religious strength level.

This means Rock Bands can engage in combat with other religious units like Apostles and Inquisitors, adding a whole new dimension to the game.

5. JFD’s Civilization and Leader Mods

This one’s more of a pack than just a single mod, but that only means one thing: you’re free to choose which features you want to include.

A great way to add fresh content to the game is through additional civilizations.

JFD is the most well-known modder for this, and his list contains 70 civs & leaders to choose from.

Including civs and leaders from older games, as well as completely new ones, going through this mod should add tons of hours to your Civ6 down time.

4. AI+

If you’re looking for more of a challenge without changing much in terms of gameplay, AI+ is a good place to start.

Some AI improvements include much better settling, building, and tile behavior.

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The AI will also be more aggressive in terms of waging wars, be it against you or other civs on the map.

Leaders are also given much more realistic personality traits that reflect in their style of play. For example, wartime civs have an added focus on producing battle units, while religious civs are geared more towards faith by default.

Civ 6 Mods For Mac

3. Wildlife

We’re looking for some new variety here, so why not add animals?

Wildlife makes land and ocean animals randomly spawn on the map.

The mod also supports Earth Map, so animals will only spawn in appropriate locations.

It even adds a cool new dynamic to the game as wild animals can actually attack units if they get too close.

2. Steel and Thunder: Unit Expansion

Now how about some additional playable units?

Well Steel and Thunder is the most expansive set of additional units you can get for Civ6.

Adding 11 completely new global units including Longswordsman, Gatling Gun, and Mortar, each fitting into the existing upgrade paths to fill the gaps.

This one’s sure to offer loads of fun. You’ll have so much more to explore on your next playthrough.

Mods

1. Anno Domini

The only total conversion mod on this list, Anno Domini is perfect for anyone looking for a completely fresh playthrough of Civ6.

Focusing on the Ancient and Classical Eras, the mod contains 30 civilizations each with updated tech and civic trees.

Most of the popular creators in the Civilization community have contributed, including Deliverator23, Gedemo, JFD, and p0kiehl. That by itself should be an indication of how much you can expect from this.

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Related Posts

  • 2For Mod Authors

For Mod Users

TypeNameDescriptionAuthor(s)
GuideHow to Manually Install a ModYoutube video showing how to install Mods without using Steam.Marbozir
GuideHow to Enable LoggingGuide on how to enable logging. Logs should be provided when reporting bugs to modders.whoward69
GuideSelect, Subscribe, Enable and Play a ModStep-by-step guide on how to select, subscribe, enable and play a mod from in-game.whoward69
GuideGetting Mods to Work in LinuxGuide on how to install/use Mods on Linux.flamesfault
GuideInstalling Mods on Civ5 for MacGuide on how to install/use Mods on Mac.AlanH
GuideCommon Checklist for Playing ModsLists several points players need to check for when using a mod.Thalassicus
GuideMPMPM - Converting Mods to DLC Format for Multiplayer UseGuide describing a way to have mods be treated as DLC, allowing for players to use them in multiplayer.Gedemon
UtilityMP Mod ManagerSoftware for using mods in multiplayer. Does not support mods with SQL.Jaii der Herr

For Mod Authors

Modding Tools

TypeNameDescriptionAuthor(s)
ToolNexus Buddy 2Nexus Buddy 2 is a tool for importing and altering 3D Graphics in Civ 5 and Beyond Earth.Deliverator
ToolDDS ConverterA Java™ Web Start utility for converting PNG, JPEG and GIF images into the DDS format required by Civilization 5 mods.whoward69
ToolDDS Unpacker for InterfaceTexturesTool for unpacking 2D textures of the game.Sterkhov

Lua

TypeNameDescriptionAuthor(s)
GuideBasic/Beginner Lua Guide for Civ5A beginner guide to basic Civ5 Lua modding, specifically designed for modders with no basic Lua knowledge.bane_
GuideOptimizing your Lua Code for SpeedSome tips on how to optimise your Lua code to make it work faster/more efficient, making it less demanding.Pazyryk
GuideData Driven Code TechniqueGuide on adding tables for efficiency.whoward69
GuideWhy to Use 'elseif'Guide explaining why one should use 'elseif' in Lua modding.whoward69
GuideAdding XML Tags that Work Through LuaGuide on adding XML tags that work through Lua.Pazyryk
GuideLua Tips (Common Beginner Scripting Mistakes)Post explaining some beginner Lua mistakes.whoward69
ReferenceBNW Lua API Reference (Methods, GameEvents & LuaEvents)A more complete reference for Lua methods and GameEvents.whoward69
UtilityUnit Spawn Handler LuaA utility that handles all the logic for placing a unit on the world map.LeeS
UtilitySnippets for Mod MakersA number of Lua snippets that can be used to implement a wide range of effects.Machiavelli24
UtilityUniqueDiplomacyUtilsUtility allowing for changes in diplomatic lines under certain conditions.Typhlomence
UtilityStrict.lua - for finding Typos in LuaUtility for notifying the modder of typos not marked as errors.Pazyryk
UtilitySaveUtils.luaAllows for storing/saving data per target object over time.Whys
UtilityPlotIterators.luaLua iterator that will efficiently return plots in order around the perimeter.whoward69
UtilityTableSaveLoaderAnother utility for storing data over turns/time.Pazyryk

XML

TypeNameDescriptionAuthor(s)
GuideAdding a Dummy TechnologyThread on the best way to add a dummy technology to use their associated XML tags (read: effects) for exclusivity (such as a civilization trait).LeeS
GuideXML (Advanced) Guide to Adding Buildings and Wonders to Brave New WorldGuide on adding Buildings/Wonder to Brave New World with XML.LeeS
ReferenceXML Data Files for Standard Civilizations (inc DLC)Contains comprehensive data XML files of the game.whoward69
ReferenceUnified Firaxis XML TagsLists of the various properly-formatted XML tags for Firaxis-supplied game-elementsLeeS

SQL

TypeNameDescriptionAuthor(s)
GuideSQL modding for dummies!Introduction to SQL modding for Civ5.Leugi
GuideCircumventing Mod Load Order Issues With Database TriggersGuide on how to circumvent mod load order issues through the use of SQL database triggers.whoward69
GuideLoops in SQLThread on tips for writing loops in SQL.Thalassicus & whoward69

Civ 5 Mods For Mac

Art Assets (2D)

TypeNameDescriptionAuthor(s)
GuideDDS Texture (Image File) Creation and Usage for BeginnersGuide on creating and using DDS texture files.whoward69
GuideSukritact's Cartography OutlineGuide on how to create the Map Image displayed on the civilization selection screen.Sukritact
GuideIrkalla's 'Firaxis-Like' Civilization Icon TutorialGuide on how to create the Civilization Icon.Irkalla
GuideCivilization V-style Icons with GimpGuide on how to create Building/Unit/Leader icons with Gimp 2.DJSHenninger
GuidePhotoshop Icon TutorialGuide on how to create Building/Unit/Leader Icons with Photoshop.Firebug
GuideLeugi's 2D Leaderscene Collage HintsGuide on how to create 2D leaderscenes.Leugi
GuideImprovement, Policy & Unit Action Icons (Firaxis-style)Guide on how to create Improvement, Policy & Unit Action Icons with Blender.Lord Tirian
UtilityCivilization Icon TemplateTemplate for creating Civilization Icons (with Photoshop).Sukritact
UtilityFont Icon - Resource TemplateTemplate for creating Font Icons.Horem
UtilityDynamic 2D LeaderscenesAllows for a leader scene to be changed dynamically depending on the disposition of the AI.Vicevirtuoso
SourceHiram's Civ IconsA collection of Civilization Icons.Hiram
SourceKeniisu's Graphical Freebies! (Workshop)A number of misc 2D Graphics. May also request at the workshop.Keniisu
SourceFirebug's Leaderscreens to GoA number of leaderscreens ready for use (most are reserved, however).Firebug
SourceKlisz's Civ IconsA collection of Civilization Icons.Klisz
SourceIcon Backgrounds for Units/BuildingsA collection of Icon Backgrounds for Units/Buildings/Leaders, as well as scenery.DJSHenninger
SourceTPangolin's Assorted Icons for CivilizationsA collection of Civilization Icons.TPangolin

Art Assets (3D)

TypeNameDescriptionAuthor(s)
GuideGuide to 3D Modding in Civilization VStraightforward guide on necessary tools, reskinning & converting from Civ IV.Civitar
GuideGetting Civ4 Units into Civ 5 - Full ConversionComprehensive guide on converting Civ4 Units to Civ 5.Deliverator
GuideGetting Civ4 Units Into Civ5 Using Blender 2.72Guide on converting Civ4 Units to Civ 5, using Blender 2.72.Wolfdog
GuideTeam-color Unit SkinsGuide on how to give team-colors to unit skins.Nutty
GuideAdd a New Unit in the Game (using SQL)A step by step to addnew unit graphics to the game.Gedemon
GuideCivilization V: Leader Graphics Modding GuideYoutube guide on how to make 3D leader graphics.Deliverator
GuideAdd a new building and improvement with 3D modelGuide on converting Civ 4 Improvement graphics to Civ 5.Danrell
GuideHow to Convert Civ4 Buildings into Civ5 Tile improvementsGuide on converting Civ 4 Improvement graphics to Civ 5, alternative way.Ekmek
GuideGuide to Adding a New Resource with Custom ReskinsGuide on reskinning and adding resource graphics.Horem
ReferenceArtDefine Files for Standard & 'Orphaned' Units (inc DLC)Collection of ArtDefine files for adding new Unit graphics.whoward69
UtilityResource Generator (Lua Component)Lua component which can be used to add a new resource without modifying 'AssignStartingPlots.lua'.Deep_Blue
SourceHorem's Art ResourcesVarious 3D resource graphics.Horem
SourceDJSHenninger's Converted CIV4 Improvement GraphicsVarious Tile Improvement graphics, converted from Civ IV.DJSHenninger
SourceBouncyMischa's Fantasy and Sci-Fi Building ModelsVarious Tile Improvement graphics, converted from Civ IV.BouncyMischa
SourceCiv Fantasy Improvement Graphic ConversionsVarious Tile Improvement graphics, converted from Civ IV.Nomad or What

Compatibility

TypeNameDescriptionAuthor(s)
ReferenceJFD's Master Support FileAn SQL file explaining how to add support for JFD's civilizations, including YnAEMP.JFD
ReferenceTomatekh's Historical ReligionsExplains how to add support for Tomatekh's Historical Religions mod.Tomatekh
ReferenceRyoga's Unique Cultural InfluenceExplains how to add support for Ryoga's Unique Cultural Influence.Ryoga
ReferenceSukritact's Events & Decisions(Event Creator)Explains how to add support for Sukritact's Events & Decisions.Sukritact
ReferenceMod Support - OtherSQL file explaining how to add mod support for Civ IV Traits in Civ V, Ethnic Units/R.E.D. and MapVarious (compiled by DJSHenninger)

User Interface (UI)

TypeNameDescriptionAuthor(s)
GuideUser Interface Components Tutorial (Questions)Comprehensive guide on creating User Interface components.whoward69
ReferenceUI Functions (Lua Control Methods and UIManager Methods)List of various functions for UI modding.whoward69
UtilityDynamic Top PanelDynamic Top Panel is a modder's utility which allows you to hook into the Top Panel and its tooltips in order to display additional information.JFD
UtilitySukritact's Modular City Info StackUtility allowing modders to add info to the City Screen without sacrificing compatibility.Sukritact
UtilityDynamic Culture OverviewUtility for fixing the Culture Overview when adding Buildings with Great Work Slots.KyteM

Civ 5 Great Mods For Mac Os

DLL

Type

NameDescriptionAuthor(s)
GuideHow to Compile the DLLGuide on compiling the DLL, useful for modders trying to mod the DLL, usually total conversion mods.DaveMcW

Audio

Type

NameDescriptionAuthor(s)
GuideCreating your own Soundtrack!Guide on adding your own soundtrack.Leugi
GuideMaking a Custom Leader Use Custom MusicGuide on adding music for a civilization mod (peace/war theme).Leugi
GuideGiving your Leader Custom SpeechGuide on giving a leader custom speech.Harald B

Other

Type

NameDescriptionAuthor(s)
GuideCommon Novice-Modder MistakesList of mistakes beginning modders tend to make.LeeS
GuideHow To Make A Civilization - Tutorial SeriesA series of video tutorials on making a civilization (in progress).Keniisu
GuideFile attributes/properties - Is that VFS, InGameUIAddin or UpdateDatabase?Guide on file properties. Some files need VFS set to true, others don't. Various types of files need to activated in different ways.whoward69
ReferenceText Icons and MarkupList with Text Icons outdated, but there is a list of possible text colours.N/A
ReferenceText IconsFull list with Text Icons, including from BNW.BigCece
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