There are loads of updates in Civ6 well worth exploring. Like the introduction of city districts, the separation of the tech and civics trees, and balances to win conditions.
As if that’s not reason enough, the modding community has been hard at work to give us a whole pool of new content to discover.
Just taking a look at the Steam Workshop for Civ 6, there are already 3,000+ mods available. That’s massive!
I don't have a link, but if you search 'civilization 5 download mods for mac' you might be able to find it. 1 point 4 years ago. I've put the unzipped files into the MODS file for the Civ App. Mod for Civilization 4: Beyond the Sword; Over 130 new techs across every era. All techs have voice acting. 21 new civics, 3 for each category. 'Old' civics are also reworked, in many cases completely so.
Installing Mods on Civ5 for Mac Asking for a friend EarlFanning, Nov 15, 2016 #1. Joined: Nov 14, 2008 Messages: 105. Mods are enabled already in Mac Civ 6. Auto-installation of mods from Steam is not yet available on Windows, either. Borad, Nov 16, 2016 #2. Siptah Eternal Chieftain. In particular, the 'Rhye's of Civilization' mod now works. As a side effect, network games will not work with previous versions. Multiplayer games between PowerPC Macs running Mac OS X 10.3.x.
No need to waste time digging through that, as I’ve already compiled a list of what I think has to be the best mods for the game. Check ‘em out!
35. Quick Start (Linux, Mac, Windows)
Probably one of the first things you’ll notice during your initial runs of the game is that there are so many intro screens.
Not only are there a lot, but you have to wait through them every time the game starts.
This seems to be common for most 2K games and most of the time you’ll find yourself spamming the enter or escape buttons just to skip through them.
Well from now on you can get right to the main menu with the Quick Start mod.
All it does is skip the EULA agreement and all the intro screens so you can get to playing much quicker.
34. Civ6 Environment Skin: Sid Meier’s Civilization V
The next thing you’ll notice is that much has changed in terms of the overall look and feel of the game.
I’m not sure why, but Firaxis Games decided to go for a completely different approach, making everything brighter and more cartoonish.
Some people still prefer the more realistic graphic style of previous Civilization games.
Whichever way you prefer to play, the Environment Skin: Sid Meier’s Civilization V gives you the option to alter Civ6’s appearance closer to that of Civ5.
Not only does it make changes to saturation and color tones, but there’s even added clutter and texture details to make everything look & feel more realistic.
On top of all of that, the mod was actually created by an art director at Firaxis. No need to worry about setting your expectations too high for this one.
33. Vibrant Waters (Prettier Water Textures)
Another little visual detail that the community improved on are the water textures.
Bodies of water in Civilization have always looked like they were just filled with a dark blue tint. Civ6 is no different. But this has been addressed by one of the community’s most well-known modders.
The Vibrant Waters mod by p0kiehl changes water textures for rivers, lakes, oases…well pretty much all bodies of water in the game.
It gives all in-game water much more texture and color, even making it feel like it glistens in the sunlight.
32. Tsunami Waves
If you want to improve the water graphics of the game even more, look no further!
With Tsunami Waves, p0kiehl takes his Vibrant Waters mod even further. You can now see animations of giant ocean waves crashing against coasts and cliffs.
A seemingly minor upgrade, but gives the game a much more epic and immersive feel.
As with Vibrant Waves, the lightweight design of Tsunami Waves will appeal even to users of lower-end PC’s as it shouldn’t have a huge impact on performance.
31. R.E.D. Modpack
Another staple on most Civilization mod lists: the R.E.D. Modpack by Gedemon.
Many fans who played through Civ5 have used this one, and haven’t turned back since. This was also one of the first mods most of those players were waiting for after the release of Civ6.
If you also dislike the unit scaling in the game, check this one out.
It basically makes units look smaller overall, but makes different units easier to differentiate based on size as well.
If you’re using other mods that affect units, no need to worry. There are multiple compatibility packs for the R.E.D. Modpack as well.
It shouldn’t be difficult to find one depending on what version of the game you’re playing, or which other mods you’re running alongside this one.
30. Community Quick User Interface(CQUI)
In city building/simulation games, finding the information that you’re looking for can get quite tedious. Especially with games at the scale of Civ6.
As you progress through and increase your civilization’s size, you naturally have to manage more and more aspects of your population.
There are already multiple UI mods to make things a bit easier. But the biggest would have to be CQUI.
CQUI is a complete UI overhaul focused on player convenience. Changing tons of menu screens, lists, even adding a few menus as well. All the changes made are geared towards making everything you need, just plain easier to find.
A great all-in-one fix in terms of UI improvement, especially because it already integrates most of the UI changes coming up in this list.
For those who find it too much, though, you may find that the next few entries suit you better.
29. Sukritact’s Simple UI Adjustments
If you’re not looking to overhaul the UI completely, or if you prefer not to have some of the updates from CQUI, this one might be exactly what you’re looking for.
Making simple quality of life changes to the UI, the mod takes a more simplistic approach. Instead of changing the UI entirely, Sukritact wanted to make use of what’s already there and make it better.
Not only is information easier to read, but there are a number of additional features too. Hovering over city banners, for example, will show tiles being worked on, next border growth, and city yields.
There are even some functionality features added. For example, you can now enter the Civilopedia menu with a quick right-click on buildings, districts, and wonders.
28. Better Trade Screen
This next one has already been integrated into CQUI, but also available as standalone mods as well.
This makes for more options in terms of customization so you can get what you’re looking for. The Better Trade Screen mod makes several improvements to the game’s trading menus.
You can now sort routes based on yields, with a complex multilevel sorting feature that allows you to easily find exact trade routes too.
There are also additional filters for you to maximize, trade route trackers, and automations to make your life so much easier.
27. Better Report Screen (UI)
Here’s another quality of life mod that makes huge improvements to your report screen.
Additional tabs for policies and city-states make it much easier to micromanage. You’ll have a quick view of how active policies and city-states impact yields, along with sorting tools for each tab.
All of this makes it easier to navigate towards what you need.
There’s so much here that you didn’t even know you needed! But you won’t want to play without this once you’ve tried it.
26. More Lenses
More Lenses is another great addition to improve the overall ease-of-use of the game’s many menus.
Lenses are a quick & easy way of getting a macro view of what’s going on in your empire. More Lenses does exactly what it implies: adds more lenses for you to use.
You now have lenses specifically for builders, archaeologists, barbarians, resources, wonders, scouts, and naturalists.
I won’t go through each and every one. But I’m sure you’ll eventually find each of them useful down the line.
As examples though, the builder lense highlights all unimproved resources, hills, and removable features. And the resource lense, on the other hand, highlights resources on the map based on their category.
25. Tactical Camera by Tom Illar
Here’s a common area for improvement with most city building games: camera movement.
There always comes a point where you want to zoom out a bit more to easily see what’s going on. The opposite may apply as well, where you’d prefer to get closer to the action or to find specific details within your empire.
Tactical Camera (also know as KinetiKam) makes this possible.
A simple fix that increases both zoom in and zoom out capabilities in Civ6.
What’s great about this version is that you can even manually set the max limit for zooming out.
24. Radial Measuring Tool
A huge part of city builders is…well…building cities.
Building placement is especially important in games like Civilization, as certain effects have a specific area that it applies to.
This is made even more significant in Civ6 with the new addition of city districts, also having a specific area of effect.
That being said, you’d think there would be a simpler way to see the reach of wonder or city district’s effects. Unfortunately the only choice you have is to manually count each tile to determine how far apart your buildings can actually be.
Obviously, this can get tedious fairly quickly. Lucky for us the Radial Measuring Tool fixes that.
With this simple mod you now have a quick visual representation of effect distances. This is sure to save you loads of time when deciding where to build that shiny new wonder.
23. Current Time of Day
Taking a break from the utility mods, here’s a fun little mod that is absolutely useless in terms of gameplay.
All it does is adds a script that automatically checks your PC’s current time every minute. It then adjusts the time of day in-game to match that.
Don’t get me wrong, it might sound uninteresting at first. But it’s a pretty cool feature to have for some playthroughs.
Especially if you’re playing for hours on end, it gives the game a certain sense of realism as what you see on your screen somehow matches what’s outside your window.
If you’re just looking to have some fun with Civ6, this one’s pretty cool.
22. Policy Change Reminder
Going back to the more serious stuff, it’s easy to get lost in the multitude of tasks Civ6 gives you. I mean you’re building an empire here. That must mean you have tons of things to look after, right?
With so much going on at any given time, it’s easy to overlook certain things that could potentially have a big impact on the future of your civilization.
If policy change is one of those things, this is a mod for you.
All it does is remind you when changing policies would be possible before ending a turn. If you’ve already made changes to the policy cards, it will no longer prompt.
Simple enough. But could be very useful down the line.
21. Better Civilization Icons
Civ fans are constantly looking to add realism to the game, given the historical content.
Better Civilization Icons is a simple way to add more historical accuracy to the game. If you’re not satisfied with the civilization icons in the game, like modder janboruta was, this is worth installing.
He swapped out certain icons for more accurate ones, like the bull in the Spain icon.
He even changed some icons making them more aesthetically pleasing.
If you’re looking for more variation in terms of visuals, this is a cool one that does make a difference.
20. Unique District Icons
Another icon upgrade mod, but this time the changes are much more useful.
With the introduction of city districts in Civ6, Civilization fans have a new mechanic to dive into.
There’s not much consideration for the visual learners, however, as some districts (though unique to certain civilizations) share the same icons as basic districts.
This mod solves that. Changing the icons of all unique districts so they’re easier to distinguish.
To make it even more intuitive, the color schemes have been maintained so as to avoid mixing them up.
19. Real Great People (UI)
To further improve on the historical realism of the game, modder Infixo gives us Real Great People.
The mod replaces all 179 icons for great people with actual portraits of them. Cool right?
Instead of the cartoonish icons signifying the person’s achievements, you’ll have photos of their actual faces.
To be clear, the mod doesn’t add any new great people to the game. It only works with what’s already there, so gameplay will not be affected.
A great yet simple way to add a charming custom style.
18. Mappa Mundi
Now one other way to add variation to the game is with Mappa Mundi.
While there is an additional feature of the Gathering Storm expansion that adds labels for geographic landmarks on the map, there still wasn’t much variation because the options were limited.
Mappa Mundi improves on that by adding over 15,000 unique names to mountains, rivers, and volcanoes(among other natural landmarks).
Names are actually based on real-world locations, which completely enhances the realism of the game.
You’d be surprised at how exciting this mod can make rediscovering the lands.
17. Immersive Dialogue
Even dialogue gets an upgrade from the community with Immersive Dialogue by Cmdr Sheploo.
He wanted to make the dialogue more unique. Not only that, but he wanted to make it more realistic as well.
By replacing most of the non-spoken dialogue in the game, he was able to capture how certain leaders actually spoke for a more realistic experience.
Text dialogue in Civ6 may have been something you just breezed through in the past. But with Immersive Dialogue you’re going to want to read through everything.
16. PerfectWorld6
Yet one more staple of most Civilization mods lists, PerfectWorld by p0kiehl is also available for Civ6.
PerfectWorld6 is a world generation tool that makes terrain much more realistic.
Climate is simulated based from geostrophic and monsoon weather patterns, and hydrology based on elevation and rainfall amount.
As with the previous version for Civ5, one of the standout features of this mod is that rivers and other bodies of water actually follow more realistic drainage paths based on elevation.
The changes in terrain will also make for a fresh experience too. It’s really a wonderful addition to the game, especially for veterans of the series.
15. Yet (not) Another Maps Pack
Also known as YnAMP, this is probably the biggest map you can get for Civ6.
It is literally the largest option as it includes different picks of map sizes from Enormous, Giant, and Ludicrous. This is great for players who find the default maps too small.
Not only that, but this is packed with additional features as well. One of the more interesting is the accuracy change, which is reflected in what modder Gedemon calls “True Start Location” or TSL.
Civilizations are now assigned start locations that are historically accurate. Not only that, but resources only spawn in geographically accurate locations as well.
All of this combined make for what is probably the only Earth map you should be playing on.
14. Tomatekh’s Historical Religions
With the introduction of religions in the Civ5 expansion God & Kings, Civ6 looks to build on that gameplay mechanic. Even adding a win condition for converting the world to your religion.
With that, a great way to add both new content and historical realism to the game is through Tomatekh’s Historical Religions.
The mod adds tons of historical, pre-modern, and indigenous religions for you to discover. Plus is assigns appropriate religions to leaders who previously did not have religious preference.
13. Great Blue Hole
We would all love some more discoverable wonders.
Civ6 already includes 31 historical wonders, but it’s always fun to have a little more. At least these two modders thought so, both known for creating some of the most interesting wonder mods for Civ6.
Starting off with three of the best mods from Sukritact, the first being the Great Blue Hole.
The Great Blue Hole is a giant marine sinkhole just off the coast of Belize. Discovering the Great Blue Hole in-game provides +3 Food, +2 Production, and +2 Gold bonuses.
On top of that, you get a +1 Culture bonus for fishing boats within 4 tiles of the wonder, regardless of ownership.
12. Fuji
This time we’re taken to one of the most recognizable landmarks, not only in Asia but across the world.
With this mod you’ll be able to be able to discover the tallest mountain in Japan, Mount Fuji. Known the world over as it’s commonly depicted in mainstream media as a national symbol of the country.
Sukritact’s texture for Mount Fuji looks amazing as well, with its signature snow-covered peak surrounded by clouds.
Bonuses include +2 Great Person points for nearby districts, increasing to +4 if the district is on volcanic soil. The mod is somewhat realistic as well, as there is a possibility of eruption which will cause lower yields.
11. Grand Canyon
Last of Sukritact’s wonders is another landmark that is most likely familiar to most: The Grand Canyon.
Just as in the real world, you can look in awe at the geological marvel. The largest among the mentioned wonders from Sukritact, taking 3 tiles! This mod reflects the scale of the actual canyon in Arizona.
The Grand Canyon provides +1 Food and +1 Culture to nearby tiles. The wonder also evolves once you reach the Industrial Era, where cities gain +4 Tourism for each tile owned.
It acts as a source of fresh water as well.
10. Tower Bridge (World Wonder)
Another modder known for his wonder mods, Deliverator23 gives us tons of beautiful textures of historic landmarks that add a whole new sense of realism to the game.
Starting off is the iconic Tower Bridge from London. One of the most recognizable symbols of London, with its Victorian style towers and bridge spanning the River Thames.
The bridge in-game is completely passable to land units, but provides added benefits as with any other wonder. Bonuses include +8% Production in cities on Capital Continent, +8% Gold in cities not on Capital Continent, and gives +3 Coal per turn.
Now in addition to Big Ben, you can have Tower Bridge as well!
9. Leaning Tower of Pisa (World Wonder)
This time we’re taking a trip to one of Italy’s most famous tourist destinations: The Leaning Tower of Pisa.
The campanile of the city of Pisa known for the distinct leaning position can now be accessed in Civ6 as well.
The tower provides multiple benefits, mostly targeted at naval units and buildings.
Harbors receive +1.5 Gold from each adjacent district, while naval units trained in the city get a 25% combat experience bonus. Starting in the Modern Era, the tower also causes +100% Tourist pressure towards other civs.
8. Burj Khalifa (World Wonder)
Last wonder here from Deliverator23 is the famous Burj Khalifa from Dubai.
One of the more modern landmarks, the skyscraper was the tallest building in the world up until 2009.
Adding a modern touch to your Civ6 experience, the Burj Khalifa will be available once Plastics has been discovered.
And it makes sense then that the skyscraper provides +3 Oil, as well as gives +2 Culture for oil wells, oil rigs, and mines within a 9-tile radius.
Not only that, but it also gives a 15% Gold bonus in the city, and +1 Trade Route. On its own it produces +2 Gold and +4 Great Engineer points, making it a valuable wonder to have.
7. Keniisu’s North Pole Civilization
Now you may be on the opposite end of the spectrum here: tired of realism, looking for more of a break from reality in fact.
After all, that’s a common reason for gamers to dive into games yeah?
Well if you’re looking for some mindless fun, Keniisu’s North Pole Civilization is the mod for you.
If you haven’t guessed yet, the mod adds a playable civilization for the North Pole. Complete with unique abilities, units, buildings, and even its own agenda.
Playing as Santa really is fun at any time of the year.
6. To Hell With The Devil: Religious Units Fight Rock Bands
Civ6 introduces Rock Bands, a unit available in the Atomic Era dedicated to pursuing the win condition via Culture.
They do everything you’d expect a rock band to do, from releasing albums to performing in foreign venues, improving tourism through their music.
It’s already a fun new feature in itself. But leave it to the modding community to push what else can be done with it.
Which brings us here: To Hell With The Devil. A fun play on the Rock Band mechanic, giving them a religious strength level.
This means Rock Bands can engage in combat with other religious units like Apostles and Inquisitors, adding a whole new dimension to the game.
5. JFD’s Civilization and Leader Mods
This one’s more of a pack than just a single mod, but that only means one thing: you’re free to choose which features you want to include.
A great way to add fresh content to the game is through additional civilizations.
JFD is the most well-known modder for this, and his list contains 70 civs & leaders to choose from.
Including civs and leaders from older games, as well as completely new ones, going through this mod should add tons of hours to your Civ6 down time.
4. AI+
If you’re looking for more of a challenge without changing much in terms of gameplay, AI+ is a good place to start.
Some AI improvements include much better settling, building, and tile behavior.
The AI will also be more aggressive in terms of waging wars, be it against you or other civs on the map.
Leaders are also given much more realistic personality traits that reflect in their style of play. For example, wartime civs have an added focus on producing battle units, while religious civs are geared more towards faith by default.
Civ 6 Mods For Mac
3. Wildlife
We’re looking for some new variety here, so why not add animals?
Wildlife makes land and ocean animals randomly spawn on the map.
The mod also supports Earth Map, so animals will only spawn in appropriate locations.
It even adds a cool new dynamic to the game as wild animals can actually attack units if they get too close.
2. Steel and Thunder: Unit Expansion
Now how about some additional playable units?
Well Steel and Thunder is the most expansive set of additional units you can get for Civ6.
Adding 11 completely new global units including Longswordsman, Gatling Gun, and Mortar, each fitting into the existing upgrade paths to fill the gaps.
This one’s sure to offer loads of fun. You’ll have so much more to explore on your next playthrough.
1. Anno Domini
The only total conversion mod on this list, Anno Domini is perfect for anyone looking for a completely fresh playthrough of Civ6.
Focusing on the Ancient and Classical Eras, the mod contains 30 civilizations each with updated tech and civic trees.
Most of the popular creators in the Civilization community have contributed, including Deliverator23, Gedemo, JFD, and p0kiehl. That by itself should be an indication of how much you can expect from this.
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Related Posts
- 2For Mod Authors
For Mod Users
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | How to Manually Install a Mod | Youtube video showing how to install Mods without using Steam. | Marbozir |
Guide | How to Enable Logging | Guide on how to enable logging. Logs should be provided when reporting bugs to modders. | whoward69 |
Guide | Select, Subscribe, Enable and Play a Mod | Step-by-step guide on how to select, subscribe, enable and play a mod from in-game. | whoward69 |
Guide | Getting Mods to Work in Linux | Guide on how to install/use Mods on Linux. | flamesfault |
Guide | Installing Mods on Civ5 for Mac | Guide on how to install/use Mods on Mac. | AlanH |
Guide | Common Checklist for Playing Mods | Lists several points players need to check for when using a mod. | Thalassicus |
Guide | MPMPM - Converting Mods to DLC Format for Multiplayer Use | Guide describing a way to have mods be treated as DLC, allowing for players to use them in multiplayer. | Gedemon |
Utility | MP Mod Manager | Software for using mods in multiplayer. Does not support mods with SQL. | Jaii der Herr |
For Mod Authors
Modding Tools
Type | Name | Description | Author(s) |
---|---|---|---|
Tool | Nexus Buddy 2 | Nexus Buddy 2 is a tool for importing and altering 3D Graphics in Civ 5 and Beyond Earth. | Deliverator |
Tool | DDS Converter | A Java™ Web Start utility for converting PNG, JPEG and GIF images into the DDS format required by Civilization 5 mods. | whoward69 |
Tool | DDS Unpacker for InterfaceTextures | Tool for unpacking 2D textures of the game. | Sterkhov |
Lua
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | Basic/Beginner Lua Guide for Civ5 | A beginner guide to basic Civ5 Lua modding, specifically designed for modders with no basic Lua knowledge. | bane_ |
Guide | Optimizing your Lua Code for Speed | Some tips on how to optimise your Lua code to make it work faster/more efficient, making it less demanding. | Pazyryk |
Guide | Data Driven Code Technique | Guide on adding tables for efficiency. | whoward69 |
Guide | Why to Use 'elseif' | Guide explaining why one should use 'elseif' in Lua modding. | whoward69 |
Guide | Adding XML Tags that Work Through Lua | Guide on adding XML tags that work through Lua. | Pazyryk |
Guide | Lua Tips (Common Beginner Scripting Mistakes) | Post explaining some beginner Lua mistakes. | whoward69 |
Reference | BNW Lua API Reference (Methods, GameEvents & LuaEvents) | A more complete reference for Lua methods and GameEvents. | whoward69 |
Utility | Unit Spawn Handler Lua | A utility that handles all the logic for placing a unit on the world map. | LeeS |
Utility | Snippets for Mod Makers | A number of Lua snippets that can be used to implement a wide range of effects. | Machiavelli24 |
Utility | UniqueDiplomacyUtils | Utility allowing for changes in diplomatic lines under certain conditions. | Typhlomence |
Utility | Strict.lua - for finding Typos in Lua | Utility for notifying the modder of typos not marked as errors. | Pazyryk |
Utility | SaveUtils.lua | Allows for storing/saving data per target object over time. | Whys |
Utility | PlotIterators.lua | Lua iterator that will efficiently return plots in order around the perimeter. | whoward69 |
Utility | TableSaveLoader | Another utility for storing data over turns/time. | Pazyryk |
XML
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | Adding a Dummy Technology | Thread on the best way to add a dummy technology to use their associated XML tags (read: effects) for exclusivity (such as a civilization trait). | LeeS |
Guide | XML (Advanced) Guide to Adding Buildings and Wonders to Brave New World | Guide on adding Buildings/Wonder to Brave New World with XML. | LeeS |
Reference | XML Data Files for Standard Civilizations (inc DLC) | Contains comprehensive data XML files of the game. | whoward69 |
Reference | Unified Firaxis XML Tags | Lists of the various properly-formatted XML tags for Firaxis-supplied game-elements | LeeS |
SQL
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | SQL modding for dummies! | Introduction to SQL modding for Civ5. | Leugi |
Guide | Circumventing Mod Load Order Issues With Database Triggers | Guide on how to circumvent mod load order issues through the use of SQL database triggers. | whoward69 |
Guide | Loops in SQL | Thread on tips for writing loops in SQL. | Thalassicus & whoward69 |
Civ 5 Mods For Mac
Art Assets (2D)
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | DDS Texture (Image File) Creation and Usage for Beginners | Guide on creating and using DDS texture files. | whoward69 |
Guide | Sukritact's Cartography Outline | Guide on how to create the Map Image displayed on the civilization selection screen. | Sukritact |
Guide | Irkalla's 'Firaxis-Like' Civilization Icon Tutorial | Guide on how to create the Civilization Icon. | Irkalla |
Guide | Civilization V-style Icons with Gimp | Guide on how to create Building/Unit/Leader icons with Gimp 2. | DJSHenninger |
Guide | Photoshop Icon Tutorial | Guide on how to create Building/Unit/Leader Icons with Photoshop. | Firebug |
Guide | Leugi's 2D Leaderscene Collage Hints | Guide on how to create 2D leaderscenes. | Leugi |
Guide | Improvement, Policy & Unit Action Icons (Firaxis-style) | Guide on how to create Improvement, Policy & Unit Action Icons with Blender. | Lord Tirian |
Utility | Civilization Icon Template | Template for creating Civilization Icons (with Photoshop). | Sukritact |
Utility | Font Icon - Resource Template | Template for creating Font Icons. | Horem |
Utility | Dynamic 2D Leaderscenes | Allows for a leader scene to be changed dynamically depending on the disposition of the AI. | Vicevirtuoso |
Source | Hiram's Civ Icons | A collection of Civilization Icons. | Hiram |
Source | Keniisu's Graphical Freebies! (Workshop) | A number of misc 2D Graphics. May also request at the workshop. | Keniisu |
Source | Firebug's Leaderscreens to Go | A number of leaderscreens ready for use (most are reserved, however). | Firebug |
Source | Klisz's Civ Icons | A collection of Civilization Icons. | Klisz |
Source | Icon Backgrounds for Units/Buildings | A collection of Icon Backgrounds for Units/Buildings/Leaders, as well as scenery. | DJSHenninger |
Source | TPangolin's Assorted Icons for Civilizations | A collection of Civilization Icons. | TPangolin |
Art Assets (3D)
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | Guide to 3D Modding in Civilization V | Straightforward guide on necessary tools, reskinning & converting from Civ IV. | Civitar |
Guide | Getting Civ4 Units into Civ 5 - Full Conversion | Comprehensive guide on converting Civ4 Units to Civ 5. | Deliverator |
Guide | Getting Civ4 Units Into Civ5 Using Blender 2.72 | Guide on converting Civ4 Units to Civ 5, using Blender 2.72. | Wolfdog |
Guide | Team-color Unit Skins | Guide on how to give team-colors to unit skins. | Nutty |
Guide | Add a New Unit in the Game (using SQL) | A step by step to addnew unit graphics to the game. | Gedemon |
Guide | Civilization V: Leader Graphics Modding Guide | Youtube guide on how to make 3D leader graphics. | Deliverator |
Guide | Add a new building and improvement with 3D model | Guide on converting Civ 4 Improvement graphics to Civ 5. | Danrell |
Guide | How to Convert Civ4 Buildings into Civ5 Tile improvements | Guide on converting Civ 4 Improvement graphics to Civ 5, alternative way. | Ekmek |
Guide | Guide to Adding a New Resource with Custom Reskins | Guide on reskinning and adding resource graphics. | Horem |
Reference | ArtDefine Files for Standard & 'Orphaned' Units (inc DLC) | Collection of ArtDefine files for adding new Unit graphics. | whoward69 |
Utility | Resource Generator (Lua Component) | Lua component which can be used to add a new resource without modifying 'AssignStartingPlots.lua'. | Deep_Blue |
Source | Horem's Art Resources | Various 3D resource graphics. | Horem |
Source | DJSHenninger's Converted CIV4 Improvement Graphics | Various Tile Improvement graphics, converted from Civ IV. | DJSHenninger |
Source | BouncyMischa's Fantasy and Sci-Fi Building Models | Various Tile Improvement graphics, converted from Civ IV. | BouncyMischa |
Source | Civ Fantasy Improvement Graphic Conversions | Various Tile Improvement graphics, converted from Civ IV. | Nomad or What |
Compatibility
Type | Name | Description | Author(s) |
---|---|---|---|
Reference | JFD's Master Support File | An SQL file explaining how to add support for JFD's civilizations, including YnAEMP. | JFD |
Reference | Tomatekh's Historical Religions | Explains how to add support for Tomatekh's Historical Religions mod. | Tomatekh |
Reference | Ryoga's Unique Cultural Influence | Explains how to add support for Ryoga's Unique Cultural Influence. | Ryoga |
Reference | Sukritact's Events & Decisions(Event Creator) | Explains how to add support for Sukritact's Events & Decisions. | Sukritact |
Reference | Mod Support - Other | SQL file explaining how to add mod support for Civ IV Traits in Civ V, Ethnic Units/R.E.D. and Map | Various (compiled by DJSHenninger) |
User Interface (UI)
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | User Interface Components Tutorial (Questions) | Comprehensive guide on creating User Interface components. | whoward69 |
Reference | UI Functions (Lua Control Methods and UIManager Methods) | List of various functions for UI modding. | whoward69 |
Utility | Dynamic Top Panel | Dynamic Top Panel is a modder's utility which allows you to hook into the Top Panel and its tooltips in order to display additional information. | JFD |
Utility | Sukritact's Modular City Info Stack | Utility allowing modders to add info to the City Screen without sacrificing compatibility. | Sukritact |
Utility | Dynamic Culture Overview | Utility for fixing the Culture Overview when adding Buildings with Great Work Slots. | KyteM |
Civ 5 Great Mods For Mac Os
DLL
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | How to Compile the DLL | Guide on compiling the DLL, useful for modders trying to mod the DLL, usually total conversion mods. | DaveMcW |
Audio
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | Creating your own Soundtrack! | Guide on adding your own soundtrack. | Leugi |
Guide | Making a Custom Leader Use Custom Music | Guide on adding music for a civilization mod (peace/war theme). | Leugi |
Guide | Giving your Leader Custom Speech | Guide on giving a leader custom speech. | Harald B |
Other
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | Common Novice-Modder Mistakes | List of mistakes beginning modders tend to make. | LeeS |
Guide | How To Make A Civilization - Tutorial Series | A series of video tutorials on making a civilization (in progress). | Keniisu |
Guide | File attributes/properties - Is that VFS, InGameUIAddin or UpdateDatabase? | Guide on file properties. Some files need VFS set to true, others don't. Various types of files need to activated in different ways. | whoward69 |
Reference | Text Icons and Markup | List with Text Icons outdated, but there is a list of possible text colours. | N/A |
Reference | Text Icons | Full list with Text Icons, including from BNW. | BigCece |